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  • 1. Creativity development with problem-based digital making and block-based programming for science, technology, engineering, arts, and mathematics learning in middle school contexts
    Document Type: Journal Articles
    Source: Journal of Educational Computing Research, 61(2), 304-328, 2023
    Year published: 2023
    Publisher: SAGE Publications
  • 2. Gamification of Flipped Classroom: FIBER Vs. G-FIBER
    Document Type: Book Chapters
    Pages: 270-274
    Year published: 2021
    City published: Danvers, MA
    Publisher: IEEE

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