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  • 1. Active learning via problem-based collaborative games in a large mathematics university course in Hong Kong
    Document Type: Journal Articles
    Source: Education Sciences, 9(3), 2019
    Year published: 2019
    Publisher: MDPI
  • 2. A conceptual framework for immersion and flow in digital game-based learning: An example of a game-based classroom response system
    Document Type: Journal Articles
    Source: Ubiquitous Learning, 12(3), 41-60, 2019
    Year published: 2019
    Publisher: Common Ground Research Networks
  • 3. Active learning in undergraduate mathematics tutorials via cooperative problem-based learning and peer assessment with interactive online whiteboards
    Document Type: Journal Articles
    Source: Asia-Pacific Education Researcher, 29(3), 285-294, 2020
    Year published: 2020
    Publisher: Springer

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