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  • 1. Active learning via problem-based collaborative games in a large mathematics university course in Hong Kong
    Document Type: Journal Articles
    Source: Education Sciences, 9(3), 2019
    Year published: 2019
    Publisher: MDPI
  • 2. A conceptual framework for immersion and flow in digital game-based learning: An example of a game-based classroom response system
    Document Type: Journal Articles
    Source: Ubiquitous Learning, 12(3), 41-60, 2019
    Year published: 2019
    Publisher: Common Ground Research Networks
  • 3. Flipped-classroom with interactive videos in first year undergraduate physics course in Hong Kong
    Document Type: Book Chapters
    Year published: 2019
    City published: USA
    Publisher: SPIE

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