Book Chapters
Gamification of Flipped Classroom: FIBER Vs. G-FIBER
- Gamification of Flipped Classroom: FIBER Vs. G-FIBER
- Proceedings of 2021 International Symposium on Educational Technology, ISET 2021
- Danvers, MA
- IEEE
- 2021
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- Hong Kong
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- 1997.7 onwards
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- Secondary Education
- Our previous work, FIBER (Flipped Issue-Based Enquiry Ride), is a pedagogical framework to integrate FC (Flipped Classroom) into the process of issue-based enquiry learning for social humanities education. This paper presents our recent work, G-FIBER (Gamified-FIBER), in which we have re-worked on FIBER with the infusion of gamified learning. In the evaluative study (with 72 high-school students in Hong Kong), we showed the pedagogical effectiveness of G-FIBER was significantly higher than FIBER's, with a medium-to-large effect size. This re-work contributes to the field with evidence for grounding more future studies on the crossover between FC and gamified learning for advancing students' learning in school education. Copyright © 2021 by The Institute of Electrical and Electronics Engineers, Inc. All rights reserved.
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- English
- Book Chapters
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- 9781665428590
- https://bibliography.lib.eduhk.hk/en/bibs/ec7c8a17
- 2022-01-05
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