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  • 1. Active learning via problem-based collaborative games in a large mathematics university course in Hong Kong
    Document Type: Journal Articles
    Source: Education Sciences, 9(3), 2019
    Year published: 2019
    Publisher: MDPI
  • 2. A conceptual framework for immersion and flow in digital game-based learning: An example of a game-based classroom response system
    Document Type: Journal Articles
    Source: Ubiquitous Learning, 12(3), 41-60, 2019
    Year published: 2019
    Publisher: Common Ground Research Networks
  • 3. Gamifying the flipped classroom: How to motivate Chinese ESL learners?
    By: Ho, Janet
    Document Type: Journal Articles
    Source: Innovation in Language Learning & Teaching, 14(5), 421-435, 2020
    Year published: 2020
    Publisher: Routledge
  • 4. Enhancing information literacy in Hong Kong higher education through game-based learning
    Document Type: Book Chapters
    Pages: 595-598
    Year published: 2018
    City published: Guangzhou
    Publisher: South China Normal University

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