Book Chapters
Game-based vocabulary learning in Hong Kong: Students’ perceptions, attitudes and expectations of a game-mediated vocabulary learning APP
- Game-based vocabulary learning in Hong Kong: Students’ perceptions, attitudes and expectations of a game-mediated vocabulary learning APP
- Proceedings of International Conference on Technology in Education 2018
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- Lam, Jeanne HKU School of Professional and Continuing Education
- Li, Kam Cheong The Open University of Hong Kong
- Mak, Kim Caritas Institute of Higher Education
- Wang, Fu Lee Caritas Institute of Higher Education
- Leung, Kat Caritas Institute of Higher Education
- Lai, Ivan Ka Wai City University of Macau
- Hong Kong
- Caritas Institute of Higher Education
- 2018
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- Hong Kong
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- 1997.7 onwards
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- Unknown or Unspecified
- The presented research discusses students’ perceptions, attitudes and expectations of a game-mediated vocabulary app. Throughout the development of the mobile app, continuous focus group interviews with students were held. The collected data were coded and analysed to identify common features or points mentioned by the students. The results showed that students highly value features like the story plot, graphic, vocabulary list and types of definitions for the design of vocabulary learning APPs. Based on these findings, the APP was further improved by adding synonyms, sentence contexts and extended definitions of the words. Our followed-up interviews indicated that students rated the improved version of the APP higher than the preliminary one. Such findings are consistent with Zou’s (2016, 2017) arguments that the availability of various aspects of word knowledge are conducive to effective word learning as it promotes greater degree of elaboration on the target vocabulary. Copyright © 2018 individual authors.
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- English
- Book Chapters
- https://bibliography.lib.eduhk.hk/bibs/7003a7a0
- 2019-12-09
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