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  • 1. Creativity development with problem-based digital making and block-based programming for science, technology, engineering, arts, and mathematics learning in middle school contexts
    文件類型: 期刊論文
    來源資料: Journal of Educational Computing Research, 61(2), 304-328, 2023
    出版年: 2023
    出版者: SAGE Publications
  • 2. Gamification of Flipped Classroom: FIBER Vs. G-FIBER
    文件類型: 章節
    頁數: 270-274
    出版年: 2021
    出版地: Danvers, MA
    出版者: IEEE

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