Document Type: Book Chapters
Pages: 595-598
Year published: 2018
City published: Guangzhou
Publisher: South China Normal University
With such advantages as being fun, effective and interactive, game-based learning has become a new trend in education field. In the course Web Intelligence (INT 4029), one of the major difficulties for students to complete the assignment and to meet the achievement of the expected learning outcome is the lack of information literacy skills. To facilitate the development of students' information literacy, the present research developed a game based on an online role-playing platform called MEGA World. Twenty students participated in the project. Pre-questionnaire and postquestionnaire surveys were conducted to collect data concerning the students' attitudes towards the game-based learning experience. The results showed that students believed that game-based learning effectively facilitated the development of their information literacy. Copyright ©2018 Global Chinese Society for Computers in Education All rights reserved.