Equipping with digital literacy and skills related to the latest digital technologies and integrating the new contents into the conventional curricula have been in high demand in recent years. Despite the potential educational benefits addressed by scholars, many pre-service teacher education programs in visual arts still have not established a revised curriculum which is designed to strategically integrate the new digital tools going beyond screen-based multimedia. This exploratory case study was conducted in a pre-service teacher program in visual arts in Hong Kong to measure the effect of 3D modeling software and digital fabrication technologies in developing creativity and problem-solving skills. The participants learned fundamental design theories, digital and physical crafting skills. Then, they were asked to create a functional design for daily life with a 3D prototype using digital technologies and hand-craft skills. The results of this study provide evidence for potential advantages in using 3D digital technologies both in virtual and physical dimensions. Despite the steep learning curve in learning 3D modeling software for the first few lessons, the participants’ level of motivation and engagement increased gradually. The participants’ response revealed that an understanding how things are made to work functionally helped them develop problem-solving skills and expanded the scope of creativity. The shortcomings such as going beyond technical tooling, equipping with sufficient devices and lack of resources for further application were addressed. Copyright © 2019 UCC March. All rights reserved.